
Rolling stock can likewise be disconnected with the rolling stock disconnect key. Alternatively, the player may manually connect rolling stock to trains with the rolling stock connect key, if the cargo wagon was placed far away from a train. To attach rolling stock, whether a wagon or a locomotive, the player may either prepare to place one near an existing train, where a green graphic will show the player that the stock will be attached, showing a connection between the train and the new stock. To transport items or fluids cargo wagons and/or fluid wagons have to be attached to the train. The locomotives' inventory is only used for fuel.
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Fuel can be added by inserters when the train is in manual mode or parked at a station, not when waiting at a signal or standing on automatic mode. An automatic train can drive forwards and backwards when two locomotives facing different directions are connected to the train. Trains can only drive forwards automatically.The left and right movement keys are used to change direction at switches. Locomotives can be manually driven forwards or backwards, however, they are generally slower going backwards.Trains can have more than one locomotive, and any number of wagons.A train consists of at least one locomotive.Placing a Cargo wagon so it is attached to the train. This is to completely ensure a safe crossing, and is often used on servers. When a player is inside the area crossing the tracks, the train gates are closed so the player can't get on the tracks outside the crossing. When the player is on the rails, the signals are reserved by the circuit network, and the train must stop and wait until the player leaves the tracks. This works by restricting access to the tracks when an oncoming train has the rails reserved. Trains of different configurations will also move slower or faster.Ī safe railroad crossing like the example shown in the picture can be built.

Trains near a train stop or signal will slow down to stop, and will be traveling slower. Trains far from a train stop will be traveling at (near) max speed, so take extra precaution when crossing and zoom out further.All entities with health will take damage getting hit by a train, so take care not to leave a car or tank on the tracks.This will require several shield modules to not be instantly killed, and will drain a large amount of the suit's energy. In extreme cases, it is possible to stop a train with your body. Heavy shields can be used to reduce the damage taken.The sides of the train can still deal damage, as well as the player being able to slip between two rail cars. While it is possible to get into/out of a train while it is moving, a miss can cost your life.Avoid walking near the tracks, as you do not need to be fully on the tracks to get hit.Check for signals nearby: If a rail signal suddenly jumps from green to red or green to yellow, a train is coming.Zoom out, so that you can see a train coming.Crossing tracksīe careful when crossing tracks! Trains are one of the highest damaging entities in the game, and will kill most players instantly on contact.Ī checklist of proper track crossing etiquette: (Generally, 2 track widths apart works well)Ĭlick here for the full-sized version of the image. This can create complicated networks of signals and, as such, one should generally not build parallel tracks unless they are spaced adequately. However, switching from one track to the other can require extra resources if they are too close together the track must turn away from the other parallel track and then turn back to it. Parallel tracks do not interact with each other.

They do, however, connect signal blocks which helps prevent collisions. The crossing of two straight tracks is not usable as switch, as trains have a limited turning radius.Switches are forks in tracks that allow a train to pick between two directional options. Using the rail planner, the player must place a rail overlapping an existing rail to form a switch. There is no visual representation of a working switch, however the rails will appear to merge.Locomotives can be entered and then manually operated by standing next to them and pressing the ENTER button. Bear in mind that rails are placed on a two-tile grid, so a rail cannot be moved by only one tile.Īs a minimum a manually operated railway has to consist of: Typically, this is done via the rail planner, but can also be done manually.

To build a railway, tracks (also called rails) must be built for the train to ride on.
